19.2.09
22.12.08
Download SAS Graphics for Java: Examples Using SAS AppDev Studio and the Output Delivery System (SAS Press)
Jump-start your SAS graph skills! Here, in one convenient source, is all the information you need to create your own SAS graphs. This example-rich reference familiarizes you with custom tags in SAS AppDev Studio and shows you how to use ODS statements and the Java Device Driver to create graphs. Written for programmers at all experience levels, this dynamic book focuses on the attributes, parameters, and options that make graphs convey what you really want them to convey. It also provides SAS/GRAPH samples and WORK data sets. This text is suited for programmers who already know how to use SAS AppDev Studio to create and deploy a JSP or servlet application. A basic level of SAS ODS programming knowledge is required.
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http://rapidshare.com/files/53342407/SAS.Publishing.SAS.Graphics.for.Java.Jun.2007.eBook-BBL.rar
16.12.08
Download Illustrated TCP/IP: A Graphic Guide to the Protocol Suite
Author(s): Matthew Naugle
Publisher: John Wiley & Sons
Date : 1998
Pages : 499
Format : PDF
OCR : Y
Quality :
Language : English
ISBN-10 : 0471196568
ISBN-13 :
Amazon.com
Nothing happens on the Internet without the underlying collection of network protocols--the TCP/IP stack--playing a role. If you're looking to increase your networking knowledge--and your marketability--by becoming familiar with TCP/IP, take a look at Illustrated TCP/IP for an orientation. In his coverage of IP, Matthew Naugle explains IPv4 and IPv6, along with the protocols that facilitate routing and other interactions among IP hosts (including Routing Information Protocol [RIP], Open Shortest Path First [OSPF], and Internet Control Message Protocol [ICMP]).
Naugle covers Transport Control Protocol (TCP) and User Datagram Protocol (UDP) and offers information on the software that has grown up around the TCP/IP suite (including FTP, DNS, and SMTP). This series of short articles provides overviews of IP addresses and subnetting, explains key relationships among the TCP/IP technologies, and overall, represents a good way to gain basic familiarity with the essential Internet communications standards and related applications. You'll be ready for environment-specific guides after you work through this book. --David Wall
Book Description
A complete anatomy of TCP/IP networks and the IP protocol suite in a quick-reference format.
Illustrated TCP/IP
Whether you're adding new TCP/IP applications to your office suite or migrating from IPv4 to IPv6, Illustrated TCP/IP gives you instant access to the detailed information you need-in a unique quick-reference format. Each topic is concisely explained on a large-format page, with a PowerPoint slide graphic to illustrate key concepts. Matt Naugle covers all the bases, including:
* A concise, easy-to-read discussion of the TCP/IP protocol
* IPv4 and IPv6 addressing
* FTP, DNS, SMTP, SNMP, BOOTP, DHCP, RSVP, RTP, RTCP, and other major applications protocols
* Routing protocols RIP, RIPv2, and OSPF
* IP multicast
* The impact of IPv6 on existing networks
* Migrating from IPv4 to IPv6
* RFCs and where to find them.
http://rapidshare.com/files/82794988/Pro
25.11.08
Magazine-Computer Graphics World November 2008
Computer Graphics World November 2008
PDF | 52 pages | 11.7 Mb
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depositfiles
12.10.08
Designing Arcade Computer Game Graphics
Book Description
Graphics play a central role in the computer gaming experience, and arcade-style games are no exception. Designing Arcade Computer Game Graphics emphasizes the development of quality graphics for 2D arcade-style computer games, both online and offline, including such topics as game design and documentation, graphics tools, animation, proper color usage, and fonts. Graphic designer and animator Ari Feldman provides a step-by-step example of designing 2D graphics and animation for an arcade-style game. * Understand the capabilities of various display modes and learn the nuances of designing for each of them.
* Follow the step-by-step Fish Dish example for designing 2D graphics and animation for an online game.
* Create detailed design plans that document every aspect of the creative-related issues associated with your games.
* Find out the most important features of graphics creation tools, including painting programs and screen capture utilities.
* Identify the essential graphic file formats used in arcade game graphics development and find out which image compression techniques are most suited to arcade game graphics.
* Implement file naming conventions, version control, and backup strategies to manage your graphic assets.
* Discover how the proper use of fonts can liven up your graphics in addition to displaying important game information.
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http://rapidshare.com/files/14435522/wordware_-_design_arcade_com
25.9.08
An Introduction to Computer Graphics and Creative 3-D Environments
Description: This book introduces the fundamentals of 2-D and 3-D computer graphics. Additionally, a range of emerging, creative 3-D display technologies are described, including stereoscopic systems, immersive virtual reality, volumetric, varifocal, and others.
Interaction is a vital aspect of modern computer graphics, and issues concerning interaction
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http://www.paid4share.net/file/8509/9781848000414-1848000413-rar.html
Real World Adobe Illustrator CS3
PDF | 584 pages | English | 37mb(rar)
Real World Adobe Illustrator CS3/by Mordy Golding (Author)
Description
Real World Adobe Illustrator CS3 is the definitive reference to Adobe's industry-standard vector graphics software. With an easy, engaging style, author Mordy Golding takes readers through all of the features of the program, explaining not only how to use the multitude of features but also why and when to use them. This edition has been thoroughly updated for Illustrator CS3, including insightful techniques on using the new Live Color environment and its tools, a new Isolation mode for working on complex artwork, and new tools for drawing, erasing, modifying, and cropping graphic. New integration features with Flash CS3 are also covered in depth; for example, readers learn how symbols can be defined as movie clips for use in Flash.
Now that Illustrator and Flash are both part of several bundled offerings of the Creative Suite, this coverage is a key part of the entire uninterrupted workflow from initial concept to final execution.
Along with tips, sidebars, and expert commentary, there are also numerous illustrations and screen shots included to offer readers the most complete coverage on this extraordinary application. Designers from all fields--illustrators, animators, package designers, graphic designers, web designers, and more--will find Real World Adobe Illustrator CS3 their one-stop guide to creating powerful designs in Illustrator
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http://rapidshare.com/files/138785166/ReqL_W0rld.Illustr_3__www.softarchive.net.rar
24.9.08
Foundation Flash CS3 for Designers
Flash is one of the most engaging and innovative, and versatile technologies available—allowing the creation of pretty much anything from simple slideshows, animated banners and icons and cartoons, to Rich Internet Applications, Interactive videos, and dynamic user interfaces for web sites, kiosks, or DVDs. The possibilities are endless, except that now, it just got better. In 2007, Adobe released Flash CS3, which boasts a whole host of new features, including fully customizable workspace, full ActionScript 3.0 support, a PSD importer, a tween-to-code animation converter, and much more. And this book is all you'll need to learn Flash CS3 from the ground up, or learn about all these new features, if you already have previous Flash experience—Flash experts Tom Green and David Stiller take you step-by-step through all facets of Flash CS3, with the emphasis firmly on good design techniques that you use in your own projects.
Learn Flash design from the ground up, or just get to grips with the new features, with a series of step by step tutorials.
Provides an easy introduction to ActionScript 3.0 coding, but the focus is mainly kept on design.
Learn from the expertswritten by renowned Flash designers Tom Green and David Stiller.
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http://rapidshare.com/files/104058020/foundation_flash_CS3_for_Designers__juku.rar
Canon EOS 40D Digital Field Guide
Wiley | ISBN: 0470260440 | April 7, 2008 | 301 pages | PDF | 11.8MB
In the Canon EOS 40D, speed and reliability meet superior image quality and affordability. And the more you know about your camera, the better your images will be. So don't wait another minute. Learn how to work with color spaces and white balance, use Live View, set up the 40D for your shooting style, set and evaluate exposure, and more. Get helpful tips and advice that you can use every time in this handy guide that goes wherever you take pictures.
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http://rapidshare.com/files/132114101/Wiley.Canon.EOS.40D.Digital.Field.Guide.Apr.2008.eBook-DDU.rar
http://depositfiles.com/files/6765451
22.9.08
Introducing AutoCAD 2009 and AutoCAD LT 2009
Sybex (05.2008) / isbn 9780470260609 / 413 pages / PDF / RS / 12MB
If you're involved in any way with the design and manufacturing industry, you've probably had to work with AutoCAD drawings. But not everyone needs to be an expert at AutoCAD - many users really need to know only a few of its vast array of tools. If you're someone who doesn't need to or want to be an AutoCAD power user but wants to be able to use AutoCAD proficiently, this book is for you.
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http://rapidshare.com/files/139910459/978-0-470-26060-9.rar